More VR

Day2. We get good hints on what to do and what better not if we design a VR experience. People do not read signs put up in VR. Audio is importoant. Give the user some time to dive before starting the action.
Today we are buidling a small game to be able to grab and throw cubes in the VR. Good take away is how to use the controller and all the rigidbodies and colliders.
Rounding the up with an insight into 3D music from the Wellenfeldsynthese over to contemporary music and the simple slider in Unity